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Lep pozdrav vsem! Sem Luka Peklaj iz okolice Ljubljane. "Pišem v svojem ter v imenu Core Racing." Rad bi vam predstavil in use zainteresirane, mogoče najhitrejše med vami, povabil da se nam prid

Renault mod... mja, bo treba voziti z mechanical failure na OFF, drugače ne bo nihče do cilja prišel...

Targa! Jaz sem bil testni voznik te proge, in sem bil 1. ki je progo izpelu brez napake! Ta posnekte so potem uporabili za umetno inteligenco (to je bilo v Grand Prix Legends)! wow. Zakon proga.

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Izšel je odličen dodatek s strani Enduracers teama. Če ste probal nov update za originalen Enduracers mod, je fizika in sploh filing zelo izboljšan, avto je veliko bolj povezan s progo. Zvok, detajli, nastavitve in ostalo je povsem TOP.

Tale Flat6 mod je pa praktično Porsche pokal, ime (ki je tip motorja, navadno uporabljen v 911kah) je le zaradi licenčnih problemov :)

gtc_flat6gt3_header.jpg

The Flat6 GT3 a fictional racecar racing in the GTC Class. The car is powered by a 3800cc engine, delivering 450bhp at 8500rpm. Power is delivered through a sequential six-speed manual gearbox and the complete package weighs in at 1200kg.

The GTC Class has been introduced in 2010 and the ALMS Championship, and has been very popular since then. The car running this category is also known for being very popular in monotype racing series featuring the model you can know enjoy within the mod.

Info:

http://www.enduracers.com/es.html

DL:

http://www.virtualr....-6-mod-released

Če je kdo za, lahko organiziram kako dirko, le glede serverja imam zanič upload (100kb/s gor).

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Res je, samo standalone je ok. S skini ne bo problem ker jih je preko 350 :)

The skin pack includes over 350 (!) different liveries from Flat 6 championships around the globe. A detailed list of all championships and liveries included can be found here.

Features

  • Graphics : High quality 3D Model and cockpit.
  • Graphics : Advanced rFactor1 materials with fresnel shaders and lightflares.
  • Graphics : More then 250 paint shemes.
  • Graphics : Full graphic specifications with options included.
  • Graphics : Specific UI Data menu textures.
  • Physics : Very accurate physics handling, created by Gentlemen Racers physics team.
  • Physics : Validated with telemetry and real drivers.
  • Physics : rFactor v1.250 optimisations (tyres wear curves, pit menu,…).
  • Physics : FFB upgrades to choose your preferred steering force.
  • Physics : Real Feel FFB and Leo FFB support.
  • Physics : Advanced damages quality.
  • Sounds : High fidelity sounds, in Cup and World Cup versions.

The mod either integrates into an existing Endurance Series installation or can be used stand-alone as well, follow the instructions below for the method you prefer:

If you have the Endurance Series SP2.1 mod already installed :

* Download the “Flat6 Series Skinpack”.

* Install the Flat6 Skinpack using the advices of the installer.

* Launch rFactor, and select the series named “Flat6 Series by Enduracers”.

If you do not have the Endurance Series mod already installed :

* Download the “Flat6 Series Standalone”.

* Install the Flat6 Skinpack using the advices of the installer.

* Core files of the Endurance Series mod will be installed, to use the skinpack standalone.

* Note : This does not allows to play the Endurance Series mod in any way.

* Launch rFactor, and select the series named “Flat6 Series by Enduracers”.

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Za izboljšan FFB(vsaj zame) sem malo priredil FFB v controllerju; (najdeš ga v userdata/ime/controller.ini - naredi backup-rezervo originala prej)


[ Force Feedback ]

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="0.53103" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)

FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)

FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)

FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new

FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip function="0.65000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3

FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer force grip factor="0.50000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.

FFB steer front grip fract="0.35000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force

FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

Probajte v profilerju(to je za Logi G25) samo overall na 100%, ostalo pa 0%, obkljukano allow game to adjust settings.

V rF pa med ali high FFB z 50-60%. Brez realfeela. V upgradu avta(v meniju glavnem ko ga kupiš daj FFB level na 1.0).

Poročajte če je ok :) Zame je veliko boljš, se da pa še izboljšat.

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