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rFactor


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Lep pozdrav vsem! Sem Luka Peklaj iz okolice Ljubljane. "Pišem v svojem ter v imenu Core Racing." Rad bi vam predstavil in use zainteresirane, mogoče najhitrejše med vami, povabil da se nam prid

Renault mod... mja, bo treba voziti z mechanical failure na OFF, drugače ne bo nihče do cilja prišel...

Targa! Jaz sem bil testni voznik te proge, in sem bil 1. ki je progo izpelu brez napake! Ta posnekte so potem uporabili za umetno inteligenco (to je bilo v Grand Prix Legends)! wow. Zakon proga.

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Za okvirček odstranit preveriš kaj v njem piše. Torej moreš nastavit tipke za boost v editorju plugina enake kot v rfactorju.

Am ja sej, samo nepoznam še toliko rFactorja, tako da se mi ne sanja kje je ta editor?

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Sem sedaj sprobal ta fsone2011.. Meni je vožnja res super. Veliko boljše kot orl ali rft, kjer ni toliko občutka in mehkobe.. Ekipe so vse, iz kokpita so mogoče malo čudni pogledi, ampak se hitro navadiš. Zvoke itak treba takoj zamenjat.. Meni vsekakor zelo všečen mod. Najboljši zadnjih nekaj let..

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rFactor\Plugins\rfDynHUD\editor zaženeš rfdynhud_editor_launcher.exe. Potem greš v Tools > Edit input bindings in nastaviš ENAKE tipke za booste kot jih imaš v rfactorju.

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V rfactorju sploh nimam teh IncrementBoost, Decrement Boost pa TemporaryBoos. Mislim nimam nobene tipke naštimane, mam na "-EMPTY" in se mi v editorju ko grem pod edit input bindings te tri funkcije sploh ne pokažejo. Ta okvirček se pa kar naprej pojavla :S

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The <player name>.plr file within rFactor primarily contains the settings related to an individual driver (player). It is called found in the rFactor\UserData\<player name> folder. The most important entries can be altered from within rFactor but there are many others which can only be changed by directly editing the .plr file.

Cockpit Vibration Mult1="0.50000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)

Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)

Cockpit Vibration Mult2="0.50000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)

Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation

The infamous rFactor head shaking that is affected by speed only and is intended to mimic air buffeting and general vibrations that occur at speed. Some love it, some despise it. If you set the Mult1 & Mult2 values to 0 then you can disable it completely. The default Mult values are 1 - I use 0.5. Not tried experimenting with the Freq values.

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