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DiRT Rally - Splošna debata


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To je to ja. Ne pa tole ko je zdej, samo brezglavo dirkanje, ki na koncu ni nič podobno reliju. Noobom/consolam daš opcijo off/visual damage in smo vsi srečni.

Mi pa počas že gre na živce, da morajo moderji izboljšat/dokončat špile...

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...a ves un feeling, ko ga picis in vse klapa, potem pa sredi velikega skoka na Finskem ugotovis, da te prevec ven nese...ti pa nimas vec kej narest Po skoku direk v maline, ki so ze olesenele .

Vztrajam :) Po 3 odfuranih prvenstvih v carrer mode mi gre vedno boljše, zdej že skoraj zares dirkam...:) Sem že poskusil tud ene par daily eventov (sprva precej neuspešno, saj sem šel brez

Nekaj sm brskal po netu glede Dirt rallya in našel info, da so vse proge tudi resnične Glede na današnjo tehnologijo in dostopnost podatkov (lidar posnetki terena) je to sicer logično in neprimer

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Hudo, ampak kot že rečeno, fizika ni na nivoju za take zadeve, greš 5 km/h kje hitreje pa te skanta da ti ni nič jasno, upajmo da vsaj moderji ne obupajo, ker z RBR fiziko in tem modom bi blo to naravnost bolano :)

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hardcore ideja brez pomagal in restartov pa te scene...cist real je meni ze vsec..sam ce stvari niso zbalasirane dost ok...pol iz zabave preide hitro spil v frustracijo in se izgubi fun faktor..,vsaj pr men. Se zmer se s tem ukvarjamo za pucanje ventilov in ne nek resen posel, kjer bi treniral par ur na dan sam da bi progo speljal ;)

 

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Hello DiRT fans - our latest patch has landed! Here’s the list of fixes that v1.11 will be bringing to DiRT Rally:

-        Game - Excessive knocking effect on wheels when playing rallycross (All platforms).

-        Racenet - Community Delta times should now display correctly (All platforms).

-        Game - AI for Classic and S1600 Rallycross adjusted to have more variety (All platforms).

-        Leaderboards - They will no longer be blank and the difference column works (All platforms).

-        Racenet - League events can now be restarted if you terminally damage, quit or complete an event (All platforms).

-        Community - Fixed the missing string that was being displayed in a very specific situation when Racenet was unavailable (All platforms).

-        Graphics - Fixes for rain effects displaying incorrectly on some AMD cards (PC).

-        Graphics - Motion blur being applied to cars in bonnet camera and in replays (PC).

-        Audio - Co-driver call near sector 2 in Russian is now played in the correct language (PC).

-        Game - Fix to prevent unrealistic AI times being shown on Hillclimb if you save and quit after finishing a time for Run 1 (PC).

-        Audio -Spotter call during the results screen for Portuguese Brazilian is now played in the correct language (PC).

-        Graphics - Rain causing bad reflections on some windscreens (XB1).

-        Achievements - The Only Way Is Up achievement now unlocks correctly (XB1).

Finally, we’ve also been investigating your concerns and comments about the weak FFB on certain Thrustmaster wheels. It’s still something we’re looking at, but the difference between the T300 and other Thrustmaster wheels is that the FFB is perfectly linear, with the intention of providing more realistic vehicle handling. In the first instance, we’ve been suggesting look at the settings that Thrustmaster have recommended – and some players have also found that reverting to PS3 mode, then re-enabling PS4 mode, will solve the issue.  

Now, on to the fun stuff - you may notice that the patch doesn’t just bring fixes, but some additions to the content on DiRT Rally... We’ll discuss these in closer detail in tomorrow’s Road Book – but to celebrate the 100th anniversary of the Pikes Peak International Hill Climb, we’ve added the following content:

-        Art - We’ve updated Pikes Peak International Hill Climb to celebrate the 100th Anniversary of the event, complete with official PPIHC logos and branding.

-        Game - We’ve updated the handling on the Hill Climb cars so that you can really attack the iconic Hill Climb course.

We hope the patch in all of its Pikes Peak glory really enhances the Hill Climb experience for you, and that the fixes leave your DiRT Rally experience a lot smoother and more fun to play. 

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Oculus support wasn’t included in the patch that just went out – and as you can see, it’s still a work in progress – but it’ll be coming to you guys in the very near future. Keep your eyes peeled! Feedback from E3 is that the official support is absolutely mega (unsurprising, but still nice to hear!) – so with some final tweaks, we’re hoping to hit you right in your hearts as your number one VR racing experience.  

 

 

 

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Hi all, 

Version 1.2 of DiRT Rally has arrived, bringing with it Oculus Rift support! If you have an Oculus kit, here are some top tips to make the most of your new DiRT experience... 

•    To get the game to boot in VR, simply plug in your Oculus headset before you press Play in Steam. 
•    We don’t recommend you turn on VR in the Steam Client, as doing so will disable the Steam Overlay on the desktop image of the game. 
•    To re-centre your view, just hit the Left Ctrl key. 
•    We have added configurable options in the HUD settings in order to reduce motion sickness, which are active by default. We’ve also given each track a comfort rating as a guide to help control motion sickness. 
•    DK2 does work with the VR version of DiRT Rally. 
In terms of fixes, it’s a very short list – but this is one that will improve some of your replays no end: 
•    Graphics - Motion blur being applied to AI cars. 
As always, please let us know if you’ve got any feedback about this patch in the usual places – like here, on our Codemasters forums, or on Reddit – but we hope you enjoy the update! 

 

 

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