Darjan87 45 Napisano December 7, 2015 Share Napisano December 7, 2015 Kar 10 giga update je na voljo Citiraj Link to post
Darjan87 45 Napisano December 7, 2015 Share Napisano December 7, 2015 This is it. It’s all led to this point. It’s time for version 1.0! Yes, as of today, DiRT Rally is officially leaving Early Access and launching on Steam. It’s been a hell of a ride and we’re so glad you’ve been able to join us along the road to launch. Between you, you’ve clocked up over 98 million kilometres so far! Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and we’ve been hard at work on new soft edge tech that simulates the density of snow. As a result, you can now lean on the snow banks when pushing for those stage records. The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme. The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. You can find a guide for this here (http://steamcommunity.com/sharedfiles/filedetails/?id=570805193). You can get started with settings from our simulation team here (http://steamcommunity.com/sharedfiles/filedetails/?id=570797271). We’ve also made improvements and refinements made to Global Leaderboards and League support. Here’s the rundown of other stuff that’s new this month: You can now tune your immersion levels by customising your OSD options, choosing between On, Countdowns Only and Off. The Logitech G29 wheel is now correctly listed in the controller preset menu. Custom Championships now reward you with the correct number of credits. There’s a new EULA to sign when you boot the game, which asks you to kindly behave yourself when you’re playing with others. Your favourite pet mouse has learnt a new trick, and can now change the livery on your car. If you own an Owner’s Club event, you will now correctly own the Owned achievement. If you pledge a wedge to an online Wager Event and the event ends while you’re on stage, we’ll give you your CR back. Your Oculus Rift can now be toggled to lock the horizontal orientation. Look for a flag in the hardware configuration file. Sliders on the Advanced Racing Wheel Options screen now increment at the same rate as the Steering and Pedal calibration screen. Your Service Crews are back from their training course and will now correctly setup your car for multi-location events. Stopped one set of Rallycross results from appearing on a Rally leaderboard. You no longer need to hold the headlight control to activate your lights. You can now just tap that. Windows accounts with accented and non-latin characters will now correctly save game settings. Fixed a weird bug where the camera would briefly flick back to the default position at the start of a stage after customising the seat position. @Kick_Up will now politely and calmly inform you if your wheels fall off, and if you’re going the wrong way. As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you! Citiraj Link to post
silicijeva dolina 1 254 Napisano December 7, 2015 Share Napisano December 7, 2015 Fizike glede asfalta pa se niso niti dotaknili? Citiraj Link to post
Simmoniti 40 Napisano December 7, 2015 Share Napisano December 7, 2015 Jaz pa močno upam, da niso spet brisali shranjenih nastavitev za posamezne avtomobili, kot se je to zgodilo pred časom. Preveč časa gre, da se ugotovi optimalna nastavitev avta, brez dobre nastavitve se pa ne da dosegat dobrih časov, vsaj jaz juh ne morem. Če vozite na default nastavitvah, je tako vseeno, vendar se je potrebno v tem primeru bolj boriti s samim upravljanjem avtomobila, kot pa s progo in doseganjem dobrega časa. Citiraj Link to post
silicijeva dolina 1 254 Napisano December 7, 2015 Share Napisano December 7, 2015 Sedaj lahko tudi preko steam workshop-a delimo setupe,navodila,...kar je super. Grem sedaj malo testirati z OR,da vidim,če so se kaj dotaknili fizike. Citiraj Link to post
AliBuggy 1 008 Napisano December 7, 2015 Share Napisano December 7, 2015 Asflat se vedno isto sranje, ko se ti dogaja da imas z istim avtom vec gripa in obcutka na volanu v Walesu kot pa v Nemciji...v walesu te bolijo roke...v Nemeciji pa glava...obcutka podlage od nikjer...nope kakor velik obozevalec sem, se ne pritaknem dokler ne zrihtajo ali pa pride kaksen mod Citiraj Link to post
Arne Dopudja 726 Napisano December 7, 2015 Share Napisano December 7, 2015 Čaki za KitCar so že uredil v2 fizko? Citiraj Link to post
vajtos 227 Napisano December 7, 2015 Share Napisano December 7, 2015 V v.1 bi naj meli vsi avti. Ali se motim? Citiraj Link to post
AliBuggy 1 008 Napisano December 7, 2015 Share Napisano December 7, 2015 Jaz tud mislim da inaj bi imeli vsi zdej, zato sem sel vseen se mal nasponat FFB advance nastavitve pa je potem v navezi z nastavitvami avtomobila na asfaltu celo cutiti premikanje mase...tko da mogoce se ne bom obupal je pa zato Sweden in sneg nekaj najbolj fun do zdej...sibas ko zmesan po ravnini pol pa naenkrat zapeljes v tist snezni puhec in te zaustavlja, ne vidis pa pol kurca nic naprej kaj se bo zgodil al bos sam Yetija nabasal al pa v kaksen oster ovink prinorel...noro, avto se pa obnasa po peskovo, kar pomeni da imam jaz osebno na volanu obcutek za premikanje teze in grip vedno na voljo...ce grip na snegu seveda obstaja Vsec Citiraj Link to post
Robert_S 102 Napisano December 7, 2015 Share Napisano December 7, 2015 (urejeno) A se komu spil steka na vsake par sekund za pol sekunde ? Pol dam pa grafiko na ultra low pa nazaj na ultra , pol pa neha stekat , do novega zagona spilaInsert other media Uredil December 7, 2015 - Robert_S Citiraj Link to post
silicijeva dolina 1 254 Napisano December 7, 2015 Share Napisano December 7, 2015 Sedaj sem malo vozil z VW in Hindaj-em in sta super avta. Malce so izboljšali to zaviranje na asfaltu,saj sedaj avto malce bolj drsi in moraš malce prej zavirati (opažam razliko,ker se nisem Dirt rally-ja dotaknil cca 3 mesece). Torej postoriti bodo morali še marsikaj,sploh za mene,ki uporabljam OR je najbolj moteče,da UI z VR setom sploh ni uporaben,z zaslonom pa si ne morem pomagati,ker je slika enaka,kot jo imam v OR. Polovica nastavitev oz slajderjev sploh ne vidiš,da bi si prilagodil avto. Sicer ne dvomim,da tega ne bodo popravili. Potem je tukaj še nekaj kozmetičnih popravkov,če jih lahko tako imenujem. Recimo diski žarijo pri zaviranju pa čeprav je hitrost majhna,kar je dokaj ne realno. Tudi replay je še vedno enak,saj ne moreš izbrati samo TV replay-a. Robert_S meni igra ne blokira,pravzaprav mi z vsemi detajli deluje zelo tekoče,tako,da glede tega nimam pripomb. Citiraj Link to post
BoBeR 11 Napisano December 8, 2015 Share Napisano December 8, 2015 Me zanima če dela na directx 10 ? Nimam podpore za dx11. Minimal piše da moraš imet vsaj dx11, ampak to piše tudi pri AC ki mi pa normalno dela. Za probo sem jo snel iz patrisa. Za trenutek se pokaže Dirt logo potem pa nič. Nobenega errora, samo crasha v namizje. Še 5 dni je popust na steamu, upam da dela . (Sem že pogooglal pa nisem našel odgovora ) Citiraj Link to post
zamex23 1 242 Napisano December 8, 2015 Share Napisano December 8, 2015 Dvomim da ti bo delal če nimaš podpore. 1 Citiraj Link to post
BoBeR 11 Napisano December 12, 2015 Share Napisano December 12, 2015 (NEdela brez podpore za directx 11) Evo sem nekako zrihtal. Probal sem vozit na tipke, totalno neobvadljiv avto, kar sem tudi pričakoval od "simulacije". Probal sem vozit z volanom za 50€, ko se navadiš je skoraj OK. (sem dal not trše fedre mam še fitnes zraven) Žal nimam gamepada ! Predvidevam da se da tudi z gamepadom postavit ToP cajt ? ...G25/27 bojo očitno še 30 let iste cene tko da mi ne ostane drugega kot da kupim gamepad Citiraj Link to post
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