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markop

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Hehe dobil na mail dev_v2_040 (štirsto mega i kusur btw):

 

Hi there, it's getting closer and closer to release now, this update includes the following:

 
All the layouts and preliminary AI lines and track maps
Reverb sound effects throughout the track
Updated road shader settings
Tree collisions
Tweaked LOD settings (Rift users seem to see invisible road with last setting)
 
Some AI lines are good while some have a tendency to crash, that'll be fixed before final release. The reverb seems controversial. Some say it's too loud and same say it's not loud enough. I'll see if we have a consensus and make tweaks as per feedback.

 

Zvočni efekti so nori. V tunelih se zvok spremeni, na odsekih, kjer je cesta "zarezana" med skalovje, tudi. Asfaltne podlage se tudi spreminjajo, podobno, kot v realnih situacijah na normalnih cestah - ne samo vizualno, tudi sam grip in filing je na vsaki podlagi povsem drug. En kratek odsek na vrhu West Loop-a je tak, kot, da je državi zmanjkalo denarja za obnovo cest  [iz]  ;) Ena svetlejša različica se na soncu tako blešči, da ni vozno. Sem moral čas vožnje prestavit na 16:00 in je ok.

So pa sedaj layouti ločeni, kot sem predvideval, vendar je vključen tudi Grand Loop, kjer so vsi združeni v en ogromen 50km krog. Res petrolgazmično!! Človk nima besed, kam je model pripeljal projekt.

 

Bi posnel replay, pa mi nikakor ne rata odpeljat komplet kroga brez nesreče. Vsakič si rečem, da zdej bom pa res počas vozu. Yeah.. :roll:

 

Aja, pa še tole. Če bi kdo od naših tahitrih mogoče sodeloval pri AI linijah?

 

 

The AI lines will require tweaking. For those who like to help, I'd like to have a competition for the fastest AI line for every single layout. Use the following procedure to make and edit AI line:

 
1.Enable dev apps
 
The official AI recording app needs to be enabled before it can be used, to enable this edit the assetto_corsa.ini config file located in your steam library:
 
SteamApps\common\assettocorsa\system\cfg\assetto_corsa.ini and replace the 0 with a 1 
 
[AC_APPS]
ENABLE_DEV_APPS=1
 
2.Install AC editor
 
3.Record your own AI line or skip to Step 4 to edit the line already included
To record AI line, open up AI app in game. 
 
For the loop layouts, start in hotlap mode, drive car 2-3 meters past the start/finish line and hit record. Ensure car is on the center line to start with. Drive smoothly on the racing line, speed does NOT matter at all. Upon finishing a lap, ensure car is on the center yellow line for the last 200 meters. Cross the start finish and you'll see the AI line appear in game. EXIT the game, game will freeze for a few seconds while AI line is being saved.
 
For the A->B layouts, start in hotlap mode, start recording immediately until the finish line. EXIT the game, game will freeze for a few seconds while AI line is being saved.
 
4. Run AC editor, load up the included "AI Line.fbx". Load up the AI line you wish to edit.
Follow this video. 
Some tips: Click on edit spline
Select start point
Select End point
Select 1st ball control point, click closest to start point, then work your way towards the End point. Ensure you have at least 7 (not 5!) control points or the line edit will not save (kunos bug)
 
5.Tips on making the AI line faster: 
Ensure AI doesn't crash, they have a tendency to crash on tight downhill corners. Edit/Record line so that the AI hugs the inside of the corner, or make AI line wiggle left and right a bit so they'll reduce speed before the tight corner.
Line up jumps so AI will have a straight landing, then they won't try to brake upon landing
 
Once the AI line is complete, load up the game in hot lap mode. Use the Ferrari 458 road car as the benchmark at 100% strength. Click on "Start AI" in the AI app. Let the AI run a lap, record the lap time and post on the forum. You can also use a different car as well, but do post a 458 lap time just so it's possible to do a comparison.

 

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