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mAxL

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No če lahko bi se malo pohvalu, in sicer (že zgoraj na sliki je) je bil moj skin med 20 izbranimi za mod Radical SR3 sicer so pri Studio 397 nekaj pacali z barvami, tako da je dejansko malo drugače iz

No, da poskusim, vsaj malo demantirati vse komentarje uporabnikov, ki igre niso niti preizkusili... Grafika: Ja grafika je taka kot je.. Meni osebno je všeč, če imaš vse vklopljeno, hdr, veter, izp

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Rft2013 sem testiral v Silverstonu. Kr všečno. Nekak prvič da sem užival in pričel hotlapat tako kot je treba in se nisem tolko obremenjeval s samo igro. Imam pa še kr težavo z gumami, kot sem že pisal, namreč v hitrih ovinkih se mi iz gum pokadi, kot da bi dejansko kolo blokiralo.

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Unstable release build 379: http://downloads.ima...nstable_379.exe

https://www.dropbox....nstable_379.exe

Password for the unstable feedback forum is: heretotest

http://isiforums.net...display.php/150

This file should not be reposted or shared. If someone is interested, link them to our dev corner and tell them to scroll to the bottom of that page:

http://rfactor.net/web/rf2/devscorner/

Not for mirroring or redistribution. Public build will not be B379.

================================================== ===

Update 20 (Build 379-unstable, 380-release) Changelog (December 17, 2013):

================================================== ===

GRAPHICS:

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Improved usage of particle cloud for engine effects

FEATURES:

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Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion.

Switched replay compression to low by default; the PLR file option "Compress Replay" now goes from 0-4 rather than 0-1. This takes less than half the time to write out at the end of a session (which is the source of the delay after long sessions), and typically uses only about 5-10% more space. If the delay is still annoying, consider turning off compression completely.

Changed the way tire compounds are reported in the results file.

BUG FIXES / OPTIMIZATIONS:

————————

Fixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.

Fixed the problem where replays would slow down in the middle if they were really long.

Fixed issue with some "virtual" vehicles not loading the their skin

Fixed issue where cars in series that don't allow refueling would not fill up their tanks at the beginning of qualifying with enough fuel to run all the allowed qualifying laps.

Fixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.

Fixed other HUDs not showing up in HUD selection gizmo in cases where you currently have a mod selected with it's own included HUD.

Fixed issue where loose car skins would not reload when hitting the "reload" button from the tuning page.

Fixed a crash in Dev Mode from deleting a spinner gizmo & then moving to another page with a spinner.

Fixed "A.I. cars not in private test day list after creating second test day" bug.

Fixed bug that prevented latest AI learning mode from working when practice was the only session selected.

Fixed massive frame rate hit on car selection list page.

Fixed trackside camera tracking rate which would act jerky in cases of fluctuating framerate.

minor improvements to AI robustness when dealing with a track with unusual characteristics....(very long space between waypoints)

Attempted workaround for a problem where people sometimes lose keyboard input due to Windows not sending a message that rF2 has regained focus.

Fixed loose skin bug where identically named skins belonging to different cars all looked the same.

MODDING / PUBLIC DEV

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Camera editor now always shows FOV info for active camera in upper left.

UI / HUD / Options:

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Added cockpit and TV overlay gauge for battery level ("BatteryLevelRange", "BatteryLevelCenter", etc.). Actual modeling of battery dynamics remains unimplemented.

Replaced UI option sun occlusion with soft particles

Added soft particles as UI display option

Now able to get true type fonts from UI as well as shared.

OSC gizmo APP_BUTTON_REPLAYCHANGECAMERA can now be used to choose different cameras by setting Caption1 to "Driving", "Onboard", "Swingman", "Spectator", or "Tracking".

improved track list gizmo to better handle locations that are missing track gdbs.

MULTIPLAYER:

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Added a new prediction algorithm (on by default, but can be turned off with "New Prediction Algorithm" in multiplayer.ini if needed); this improves collision response in multiplayer.

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