gregor vodicar 476 Napisano January 29, 2013 Share Napisano January 29, 2013 Katera je tista proga na zgornji sliki? (nad spajem) Citiraj Link to post
kimikaze 342 Napisano January 29, 2013 Share Napisano January 29, 2013 Katera je tista proga na zgornji sliki? (nad spajem) Poznan. Takole pa lahko vse skupaj zgleda, ko bo (če bo) ISI kdaj prilagodil filtre. 1 Citiraj Link to post
PEK 2 291 Napisano January 29, 2013 Share Napisano January 29, 2013 Ja, ne vem zakaj majo vse poscano rumeno, rjavkasto,... tole spodaj zgleda 100x bolš,... GT5 se mi zdi da je glede te svetlobe dost pred vsemi ostalimi.... Pa ne mi rečt da je tok dela pri grafiki spremenit, da je bolj modro/svetlo, namesto rjavo/grdo. 1 Citiraj Link to post
MirO 67 Napisano January 29, 2013 Share Napisano January 29, 2013 Men je pa zgornja slika boljša za oči, bolj tople barve. Spodnja preveč kontrasta. Verjetno bo tud kej v nastavatvah monitorja Citiraj Link to post
gregor vodicar 476 Napisano January 29, 2013 Share Napisano January 29, 2013 Men je tut zgornja bolša.. Ne maram, da se vse sveti .. Citiraj Link to post
daks 193 Napisano January 29, 2013 Share Napisano January 29, 2013 U soboto se na r2p začne liga F2. Je pa res da ob čudni uri, 12.00h. Je prva dirka od skupno 9ih, in ker bo v soboto itak dež, sm se prijavu, če bo cajt bom vozu celo sezono. No če bo še kdo zainteresiran bomo pa skup napadal stopničke (upam ) Citiraj Link to post
gregor vodicar 476 Napisano January 30, 2013 Share Napisano January 30, 2013 Sobota ob 12h??? A so normalni.. Jao pa zakaj ne morjo nardit neki med tednom zvečer Citiraj Link to post
kimikaze 342 Napisano January 30, 2013 Share Napisano January 30, 2013 Dunsfold Park for rFactor 2. Top Gear Layout - V090 http://www.entropyxe...Park-b090.rfcmp Tuttle: "Know Issues: Trees edges and every object using the Chroma blending will looks bad (flashing and edges popping up) because the Transparency AA is actually disabled by ISI for singleplayer (it's still available just for the viewer), but I guess will be turned on again in next builds. Possible AIs collision in pitlane due some not aligned "garages". Sometimes you can get yellow flags even after a crash cleaned out. No side cameras yet. Everybody wants to create some good cams package is welcome... Tire Stacks are ATM single sided so I've to fix the main istance for next updates. Some small collision objects around the road has been disabled until the soft collision model is fully implemented. The far side of the track (pitlane) is totally unfinished, so do not worry about the rubbish stuff all around... Some special thanks and credits; Manfred Jahn, for the FSX C47/DC3 license of usage and model optimization for rF2. Ethone, for the AIW editing Luc Van Camp and Michael Borda, for the priceless help Mike Cantwell, for the nice Dunsfold picture package who helped me finding some good details.... Actually I'm getting a solid 60fps with my aged HD6870 and forcing a Standard 8x Adaptive Multisampling AA (the setting I used for screenshots) on the CCC. All settings are maxed out except for shadows blur turned off. The HDR profile is called Aggressive Clear. I hope something will change for the incar light histogram, because as it is now is almost impossible to get a good view with HDR for non-OW cars. I tried to compensate the problem managing both gamma and autoexposure for daylights, this helps a bit but the massive overexposure on cockpit view are still there. I hope you'll enjoy the track. Some driving tips: TURN 1 (Crooner Curve) - 3/4th gear for slow cars, 5th gear for racing/GT/supercars The first turn is barely a turn at all, although it sometimes demands a dab on the brakes to stop you piling into the next corner too quickly. TURN 2 (Willson) - 4th gear for slow cars, 3th gear for racing/GT/supercars The first proper turn on the track, ad the first corner you usually see on TV when Stig's lapping a car. Don't let the bump on the way in unsettle the car, and let it run wide on the way out. TURN 3 (Chicago) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars It's hard on the brakes and around the tyre wall. Designed by the big brains at Lotus, this is what they call a "steady state corner", designed to sniff out under-steer or over-steer in badly setup chassis. TURN 4 (Hammerhead) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars It's very hard on the brakes for a left and right flick through here. Go in too fast and you'll get horrible understeer. And remember not to jump back on the throttle too soon or you'll make a mess of the exit. TURN 5 (Follow Through) - 5th gear for slow cars, 4th gear for racing/GT/supercars You can really open the taps for this sweeping right-hander. TURN 6 (Bentley) - 4th gear for slow cars, 5th gear for racing/GT/supercars At the end of Follow Through comes this full throttle jink between the tyres and the grass. GO in tight to the apex and brace yourself as the car thumps hard over the worn-way join at the end of the tarmac. TURN 7 (Bacharach) - 4th gear for slow cars, 3th gear for racing/GT/supercars Go hard on the brakes again and try to get your line right as you drive into the second to last corner. It is easy to lose it here. TURN 8 (Gambon) - 4th gear for slow cars, 2/3th gear for racing/GT/supercars Get on the brakes again and flick it in for the last corner. It's easy to get a car drifting here (someone almost flipped lol). PIT LANE; To get the pit you've to go straight on the main runway, missing the Bacharach turn, until the last red/white plastic barrier at the end of the Runway, and turn to the left in the main pitlane." Citiraj Link to post
gregor vodicar 476 Napisano January 30, 2013 Share Napisano January 30, 2013 Daks a prideš dons na megane? Citiraj Link to post
daks 193 Napisano January 30, 2013 Share Napisano January 30, 2013 Ajej, sm spregledu da so, zdej me pa doma ni.. pa drugič Citiraj Link to post
gregor vodicar 476 Napisano January 30, 2013 Share Napisano January 30, 2013 Jaooo.. Škoda.. prjav se že na naslednjo čez 14 dni 1 Citiraj Link to post
gregor vodicar 476 Napisano February 1, 2013 Share Napisano February 1, 2013 Corveta c6.R na voljo TUKAJ! Prihodnji teden naj bi dobili nov build, ki naj bi pomenil ogromen napredek (to sem izvedel tudi od privatnih beta testerjev). 4 Citiraj Link to post
kimikaze 342 Napisano February 1, 2013 Share Napisano February 1, 2013 Na voljo tudi: http://www.mediafire...17r4bqz1z25vd7p Mario Morais: "Hi Beta 0.90 is ready .. Download Convertions to rf2 FEATURES: - RealRoad in all roads. - grass and gravel - update some textures - New 360 degrees of horizon of mountains. What remains to be done. - Road reflections - Circuit Night lights - BillBoard Trees -MARSHAL FLAG - Optimizations The trees are from rf1 version for better looking disable HDR." Citiraj Link to post
kimikaze 342 Napisano February 1, 2013 Share Napisano February 1, 2013 Corveta c6.R na voljo TUKAJ! Edino kar lahko rečem slabega je opazen padec fps pri bolj detajliranih in neoptimiziranih progah. Vse ostalo: Citiraj Link to post
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