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GT Series Bryce Canyon 23.10.2013 [rFactor]


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Vsaka čast Bonča in Joco in ostali. Jaz pod 1:18 ne pridem pa če grem peš po koleke v Rim...

Predlagam Nordschleife za naslednjič, mislim da bi pašalo s temi avotmobili, pa proga je testirana, tako da dela Ja?

Ta proga me spominja na tole: :D

Za zmanjšati oversteer je veliko opcij.

Najprej se začne z samim krilcem (večji ko je več tlaka se ustavi zadaj, manjši je oversteer). Nato Imaš toe (manši toe-out spredaj, in večji toe-in zadaj - to vse zmanjšuje oversteer). Nato sledi vzmetenje (fast in slow bumps in rebounds). V tem je cela znanost in ti priporočam, da si o tem kaj prebereš - je dosti gradiva na to temo na netu. Še sam se enkrat spisal 2 priročnika (v slovenščini) in se jih (če se ne motim) dobi celo na tem forumu (malce prebrskaj). Imaš vse tam. Setup je kot rečeno cela znanost. Je pa tako, da ni ene nastavitve, da bi dela dobro eni strani, in poleg tega ne-škodila drugi. Vedno je en kompromis.

Osnova vsakega setupa pa so gume - te so edine ki ti dajejo stik s podlago. Temperature gum so pokazatelj, kaj moreš spremeniti na vozilu. V osnovi, mora biti notranja stran gume najtoplejša (stran obrnjena proti vozilu), zunanja pa najhladnejša (srednja pa nekje vmes). Razlika med notranjo in zunanjo pa cca 10 st. Celzija (odvisno od vozila).... še bi lahko o tem. Največ pa vaja, vaja, vaja... pa še to, ko spreminjaš setup, eno stvar na enkrat in probat, če je kaj bolje ali ni.

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Sam ta vozila se obnašajo res čudno, mogoče k temu pripomore tudi san rF engine, ki nikakor ne more iz svoje kože (sem ga res že počasi sit - sej po skoraj 10 letih, bi ga človek že moral biti :)). Ta oversteer pri nizkih hitrostih je res čuden.

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um, jaz mam problem z wheel lockom, v driverjih od logitecha je na 900°, tako kot za vse igre, uporabljam pa ReelFeel, ampak moram čisto preveč sukat volan v Porscheju, uporablja kdo reelfeel, pa bi mi dal nastavitve za config file?

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Pozabi "real"feel ker je ničvreden. Jaz imam svoje nastavitve FFB;


[ Force Feedback ]

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="0.40690" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)

FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)

FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)

FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new

FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip function="0.65000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3

FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer force grip factor="0.50000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.

FFB steer front grip fract="0.35000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force

FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

Kopiraš v mapo s svojim imenom kjer je fajl controller.ini

V profilerju imam 450° in v igri lock od 16 do 19.

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