Grebenc Gašper 193 Napisano October 19, 2013 Share Napisano October 19, 2013 Poigraj se malo s Coastom Veliko bolje. Hvala. Sm prej zmanjšu procente za differencial pr pospeševanju, pa sm coast tut ne da bi vedo da me bo zajebal pol to Citiraj Link to post
zamex23 1 242 Napisano October 19, 2013 Share Napisano October 19, 2013 Dej naj da nekdo kak solidn setup gor...nimam cajta naštelavat Citiraj Link to post
JocoG23 416 Napisano October 19, 2013 Share Napisano October 19, 2013 Aston; (spacano v 30min) DF: 6 Brake: 53.6, 3 duct Diff: 40-60, 2 ARB: 240 - 18 Tire: 190 - 175 Dampers; 3434 spredaj, 4545 zadaj Visina 7.0, 8.4 Camber: -3,4, -2,9 Springs; 193, 175Nm Toe: -0.25, +0.10 Caster: 9.0 Citiraj Link to post
Mitja Bonča 583 Napisano October 19, 2013 Share Napisano October 19, 2013 Za zmanjšati oversteer je veliko opcij. Najprej se začne z samim krilcem (večji ko je več tlaka se ustavi zadaj, manjši je oversteer). Nato Imaš toe (manši toe-out spredaj, in večji toe-in zadaj - to vse zmanjšuje oversteer). Nato sledi vzmetenje (fast in slow bumps in rebounds). V tem je cela znanost in ti priporočam, da si o tem kaj prebereš - je dosti gradiva na to temo na netu. Še sam se enkrat spisal 2 priročnika (v slovenščini) in se jih (če se ne motim) dobi celo na tem forumu (malce prebrskaj). Imaš vse tam. Setup je kot rečeno cela znanost. Je pa tako, da ni ene nastavitve, da bi dela dobro eni strani, in poleg tega ne-škodila drugi. Vedno je en kompromis. Osnova vsakega setupa pa so gume - te so edine ki ti dajejo stik s podlago. Temperature gum so pokazatelj, kaj moreš spremeniti na vozilu. V osnovi, mora biti notranja stran gume najtoplejša (stran obrnjena proti vozilu), zunanja pa najhladnejša (srednja pa nekje vmes). Razlika med notranjo in zunanjo pa cca 10 st. Celzija (odvisno od vozila).... še bi lahko o tem. Največ pa vaja, vaja, vaja... pa še to, ko spreminjaš setup, eno stvar na enkrat in probat, če je kaj bolje ali ni. Citiraj Link to post
Mitja Bonča 583 Napisano October 19, 2013 Share Napisano October 19, 2013 Sam ta vozila se obnašajo res čudno, mogoče k temu pripomore tudi san rF engine, ki nikakor ne more iz svoje kože (sem ga res že počasi sit - sej po skoraj 10 letih, bi ga človek že moral biti ). Ta oversteer pri nizkih hitrostih je res čuden. Citiraj Link to post
Mitja Bonča 583 Napisano October 19, 2013 Share Napisano October 19, 2013 2nd stint: še nekaj krogov online... gremo. ps: evo, 2.16.9 online. Citiraj Link to post
jrk0 5 Napisano October 20, 2013 Share Napisano October 20, 2013 um, jaz mam problem z wheel lockom, v driverjih od logitecha je na 900°, tako kot za vse igre, uporabljam pa ReelFeel, ampak moram čisto preveč sukat volan v Porscheju, uporablja kdo reelfeel, pa bi mi dal nastavitve za config file? Citiraj Link to post
B_U_R_I 3 290 Napisano October 20, 2013 Share Napisano October 20, 2013 Jaz sem si kar v driverju zmanjšal ... Citiraj Link to post
JocoG23 416 Napisano October 20, 2013 Share Napisano October 20, 2013 Pozabi "real"feel ker je ničvreden. Jaz imam svoje nastavitve FFB; [ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.40690" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable) FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables) FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable) FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip function="0.65000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.50000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="0.35000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Kopiraš v mapo s svojim imenom kjer je fajl controller.ini V profilerju imam 450° in v igri lock od 16 do 19. Citiraj Link to post
B_U_R_I 3 290 Napisano October 20, 2013 Share Napisano October 20, 2013 A nikol ne uporabljaš RealFeel plugina? Al je samo tu neuporaben? Citiraj Link to post
Mitja Bonča 583 Napisano October 20, 2013 Share Napisano October 20, 2013 Še malce vaje danes, 2.16.171, že blizu popolnosti. btw: kako se najenostavneje dobi replay? Z Fraps? Kako pa sedaj, ko imam samo *.Vcr file? Citiraj Link to post
JocoG23 416 Napisano October 20, 2013 Share Napisano October 20, 2013 Murn sem ga uporabljal, pol sem pa raje sam zmodal nekaj in je ful boljs Bonča, najboljs fraps. VCR fajl je replay ki ga odpreš z rF Po 10 letih bi lahko to vedel hehe. Kater avto peleš? Citiraj Link to post
Mitja Bonča 583 Napisano October 20, 2013 Share Napisano October 20, 2013 Ferrari. Ja vem da je Vrc file of rF. Ampak nikoli se nisem ukvarjal, da bi ta file spremenil v avi (vem da se da v replay fridge-u, ampak to traja celo večnost, pa še file je GBov velik. Ma ko jeb... replaye... Citiraj Link to post
Grega Balazic 295 Napisano October 20, 2013 Share Napisano October 20, 2013 Mitja, posnameš s Frapsom. Potem pa še recimo v Sony Vegasu ali pa Pinnacle studio "zmontiraš" (mišljeno je, da daš filmček posnet s frapsom gor in daš da ti zmontira) in ti avtomatsko zmanjša velikost videja. Citiraj Link to post
Mitja Bonča 583 Napisano October 20, 2013 Share Napisano October 20, 2013 Ok, inštaliral Fraps in za obdelavo videa imam Freemake Video converter. Pa da vidimo... grem en krog odpeljat. Citiraj Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.