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Assetto Corsa


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Mater, bolj berem tale forum, bolj me rajca AC.  :|

 

Imam i5 2770 3.3 ghz cpu s 4gb rama in neko cheap ati grafično za 30 eur. Bi bila zmožna ta konfiguracija zadovoljivo poganjati AC v kolikor bi nadgradil ram na 8gb in nabavil neko grafično v rangu cca. 200 eur?

Če imaš 500W napajalnik bo premalo za te novejše grafične ki imajo 2x 6pin priključek

Aja pa brez volana tudi nebo šlo :)

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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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Pa brez kakega racing riga tut ne. Odkar sem gteye fedr utaknu u bremzo, me je po celi sobi dost, k je treba na brezmo prtiskat, čeprov mam navadn stol. Un na kolesih je šou pa drugam, hehe.

 

Kolk pa bo po vašem mnenju vredn tale DLC? Če bo res tolk avtočkov not, pa upam da kej več prog kot sam nordšlajf, bo to cena kolk poj? Med 10-20 ojrov?

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Mater, bolj berem tale forum, bolj me rajca AC.  :|

 

Imam i5 2770 3.3 ghz cpu s 4gb rama in neko cheap ati grafično za 30 eur. Bi bila zmožna ta konfiguracija zadovoljivo poganjati AC v kolikor bi nadgradil ram na 8gb in nabavil neko grafično v rangu cca. 200 eur?

Če imaš 500W napajalnik bo premalo za te novejše grafične ki imajo 2x 6pin priključek

Aja pa brez volana tudi nebo šlo :)

 

500W je pomojem zadost za grafične v rangu 200€ (GTX960/rabljena GTX770), čene pa daš še 80€ navrh, pa dobiš 650W. Dvomim, da boš rabu, ker nvidiene grafične niso tako požrešne :)

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Mater, bolj berem tale forum, bolj me rajca AC.  :|

 

Imam i5 2770 3.3 ghz cpu s 4gb rama in neko cheap ati grafično za 30 eur. Bi bila zmožna ta konfiguracija zadovoljivo poganjati AC v kolikor bi nadgradil ram na 8gb in nabavil neko grafično v rangu cca. 200 eur?

Če imaš 500W napajalnik bo premalo za te novejše grafične ki imajo 2x 6pin priključek

Aja pa brez volana tudi nebo šlo :)

 

 

Napajalnik imam 650W. Kar se tiče volana sem pa ravno v fazi odločanja med G27 in T300 RS. Za grafično sem pa gledal R9 280X, bi naj bila hitrejša kot GTX 760?  [ok]

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1.1 beta1
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.12
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset

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