mancSLO 1 945 Napisano December 8, 2013 Share Napisano December 8, 2013 Joj, meni pa po tem, ko se hočem logirati z Steam, na radiator strani napiše: You are not registered in our database! Citiraj Link to post
Robert_S 102 Napisano December 8, 2013 Share Napisano December 8, 2013 1.18.628 , pol pira? Citiraj Link to post
Mitja Bonča 583 Napisano December 8, 2013 Share Napisano December 8, 2013 Dej, dej še mal. Citiraj Link to post
Robert_S 102 Napisano December 8, 2013 Share Napisano December 8, 2013 lol, danes mi ne gre komi pridem pod 1.19 Citiraj Link to post
zamex23 1 242 Napisano December 8, 2013 Share Napisano December 8, 2013 Js sm zaenkrat na 1.18.544, bi pa šlo pod 18 če bi še mal vadu Citiraj Link to post
baty 484 Napisano December 8, 2013 Share Napisano December 8, 2013 Ajde, da vas vidimo, McLaren@Magione: 1.18.164 Kdor izboljša, dobi za Pivo! mmmmm ku bi pašala ena bira zdaj ...1 18 08 2 Citiraj Link to post
baty 484 Napisano December 8, 2013 Share Napisano December 8, 2013 Že sem se hotel pohvalit ,da sem skoraj za las ujel gregorja v silverstonu pa je prišel nam dat lekcijo tale pravi dirkač formulc A ga gremo lovit na silverston Povezava! Citiraj Link to post
JocoG23 416 Napisano December 8, 2013 Share Napisano December 8, 2013 In to zeloo impresiven dirkač Povezava! Še več in več takih bomo videli BTW Danil Kvyat je vozil 1:30.xxx na Vallelungi FAbarth. Po 10 krogih. Nato se pravi avto in tudi v 1:30 po le 4 krogih! Torej se je v piko naučil v AC in to direkt prenesel v RL. Citiraj Link to post
zamex23 1 242 Napisano December 8, 2013 Share Napisano December 8, 2013 Človek je rojen na isti dan istega leta kot jaz..morem met neki njegovih genov ker je to čisto logična izjava 3 Citiraj Link to post
gregor vodicar 476 Napisano December 9, 2013 Share Napisano December 9, 2013 1.57.9 UF... mal bi še šlo, ma tolk pa res težko To zihr cheatajo a ne Trošt? 3 Citiraj Link to post
baty 484 Napisano December 9, 2013 Share Napisano December 9, 2013 Drivingitalia na klepetu s Stefanom Casillom DrivingItalia.NET Hello Stefano, first of all thank you for your time, because during this time you have a little bit to do ... Let's get right to it then . The release of Assetto Corsa on Steam was a great success, although there is for now in beta, also taking a tour of sites, forums and social networks can be read almost nothing but positive comments and enthusiastic . Did you expect such a result ? There was a great confidence in the work of the group Kunos and your Sim ? Stefano Casillo: It'a great feeling. As you can imagine for us, after the middle of the release of netKar PRO disaster in 2006 launches are now a situation of great tension. Read about almost unanimously positive comments and , above all, note that in the end can play a bit ' all ' source of great satisfaction and we really leverage a weight off your shoulders . Releasing a software for PC and ' always a leap of faith , the amount' of variations between hardware, software , operating systems , programs and small programs more 'or less cracked , settings in the most ' absurd small panels etc. make each control a single PC " special case " , so the fact that you have a very small percentage of people who were not able to start making us ( and it makes me particularly , as Head of software) really happy. Then , beyond 'the established speech ' software remains the good feeling of open forum (and not only those dedicated to sim racing ) and read so many positive comments , do not deny that and 'much more ' easy to get to work in the morning when you know 're doing a job that is appreciated. DrivingItalia.NET There had been many concerns from fans to this Ad using Steam for Assetto Corsa . Apparently, however , with thousands of simultaneous downloads since day one and comfort for updates on startup, the choice has proved successful . What should we still expect from the team Steam - Assetto Corsa ? Stefano Casillo : But you know , the Internet and ' often a source of "monsters" and prey on people who likes to talk " nonsense " as they say in Naples , the British enclose this phenomenon by the acronym " FUD " , I leave to the readers the curious pleasure of googling the term and read its meaning. So many people you throw in commenting on things that do not include taking out the theories more ' comic and absurd . The reality 'is that , for us, Steam and' even more ' important today than we could think about 12 months ago. Gia ' only their system of automatic update and upload such " progressive " only what is' actually post change represents a turning point for those of us Italians , and ' forced to live in the third world computer . Just thinking about having to upload an entire AC installer of several GB every two weeks from our lines gives me the creeps .. not to mention easier ' to manage an update. Very often in these weeks one of us opens our support forum , read a report, and think " ah, this I can fixare in a few minutes," said fact , thanks to Steam and fix ' on PCs of all users of AC immediately and automatically. And that 's just a small example. Steam and ' a huge platform which offers lots of functionality ' , of course AC contains many elements designed before our admission on Steam so every time you need to evaluate whether it makes sense to take down ' certain functionalities ' and reimplement them for the new platform . DrivingItalia.NET fans are already anxiously awaiting the opening to modding , you can tweak on AC before next summer ? Will be possible for modders also measures "extreme " type implement front wheel drive cars and drive, rally with related milestones and navigator , go-karts and even two wheels? Stefano Casillo : Our programs provide a VERY release before next summer . Unfortunately , as you know , one thing the schemes and a very different thing and ' reality' , especially when you have a staff so ' limited any bugs or stumbling blocks you are part of the production process and all emergencies that must be handled when and if you arise. The modders will be able to implement the type of vehicle to which we expose the media, for example, in the code there ' on the AWD cars modders will have no way to realize it themselves ... would be a nightmare to manage if the product admit this level of interaction , I do not see a realistic thing . The communication between software and exterior remains, for the APP speech communication " readonly " .. in the sense that the app can ' read the status of the car and the software but can not' affect it in any way. This is ' an obvious choice and dictated largely by issues of security , if you think an app would be able to handle the gas the car would be off the traction controls super intellenti in a few minutes . The fact remains that the amount 'of elements moddabili AC remains enormous , and certainly we will see some good. DrivingItalia.NET The news was quickly drifting very much appreciated, therefore , given the success , we might expect for the future also the implementation of tuning components for cars and aesthetics ? Stefano Casillo : At the moment we are working to finish the v1.0 with the features listed on the site , not a comma in more ' not one iota less. Then we'll see ' . The nice thing ' that the team we are all passionate about what we do , and sometimes they come out "feature" not simply provided thanks to the initiative of someone. You can not ' never rule anything out , but we're autoimponendo to stay focused on the " big target " of v1.0 . DrivingItalia.NET What can you tell me about artificial intelligence , be able to " beat" the AI Crammond Grand Prix , still considered the best ? Stefano Casillo : Very difficult to do at the first attempt and , above all, an AI "generic" that adapts to different types of vehicle and tracks ... hope . DrivingItalia.NET Great is also waiting for the multiplayer : to what extent is the development of online gaming ? The step forward compared to netKar Pro will be noticeable ? Steam will offer new opportunities or represent in some ways a "perimeter" defined ? The dedicated server will be equipped with features typically needed by the organizers of the championships, such as strategies , flags , penalties, tools directed and directed to the races ( replays, cameras ... ) , communication penalty and so on ? How will they be managed online contacts between cars ? Stefano Casillo : The core and ' practically finished , we already' tested more 'times . I do not see big revolutions compared to that seen in netKar PRO if not a system certainly more ' easy to code level , and therefore much more' easy to manage , maintain and adapt . The server will have ' a modus operandi a bit ' different from that of netKar PRO and based on the concept of "event" that starts at a certain time and which clients sign up. It will require ' a bit ' of adaptation by users who can not "jump" into a race or a session already ' in place . The benefits in terms of management of the session but are ' huge , and after meeting many many many months ago, we all agreed it was worth the move towards this path. For the various functionality ' " championship " you will see' after the release of v1.0 what are the features ' actual requirements and we will evaluate ' whether and what to implement. The contacts between the cars will be as good as the connection of those runs , just like all the other games and not driving . The DrivingItalia.NET Apps got an instant success , but they are already too many people clamoring for the ability to configure the buttons on the steering wheel or the keyboard ( for example, the app is activated by the steering wheel and then you turn it off when not serves more): see it as a possible option in the future? Stefano Casillo : Well , honestly I do not think a matter of life or death. Probably will exhibit the ability ' to open and close apps via Python in order to give a chance' to those who consider this thing a matter of life or death the possibility ' to write an app dedicated . DrivingItalia.NET The tires are without doubt one of the strengths of AC : it will be possible in the future to blurt out a tire as already happened in netKar Pro? The modders will be able to have a "library" with the various types of rubber are already present in the simulator to be implemented directly in the mods, so as to have a solid and well-proven ? Future possibility of having a "live track" tires with the track in real time? Stefano Casillo : Of course it spiattellamento in the sim we have invented : D God forbid there was no AC . I know that Aris is working on a mini-editor which contains all his knowledge and greatly simplifies the development of tires for AC ... probably will include ' even tire sample . The good thing ' that with our tire model and ' complicated enough to mess things up , the result is' always good or bad drivable . For we already live track ' the graphics working, the physical part should not be a big problem as long as you do not have other bickering to fix somewhere else . DrivingItalia.NET months ago you spoke of your model for the management of tires (relative to netKar , I think) . Can you tell us roughly how Assetto Corsa manages this fundamental aspect in the simulation of the behavior of the car ? Stefano Casillo : Let's say that compared to netKar PRO are able to add, under pressure of Aris , an initial grip " bad " that we seemed to be the thing that ' missing our old tire model . In addition to this were added the effects due to deformation and a lot of attention 'was given to an effect called "rolling resistance" that we have made it very dynamic and that' responsible for much of the feeling of AC . Remains a model very inspired by brush model which , as usual , we added chopped fruit of our intuition. However, we are talking about subtleties that only pilots with a great sensitivity ' ( as Aris) are able to appreciate and identify. Let's say , however, this is not 'more ' an area in which we carry out a research obsessed , we are now happy with the result by more 'than a year and our work and ' now much more ' focused on functionality ' and usability ' of the simulator. DrivingItalia.NET You are often in contact with pilots and engineers from various manufacturers. Was there ever a time when you found useful insights to improve the physical simulator based upon custom to an exchange of views with these people? Stefano Casillo : Very often ! For me it was essential collaboration with Honda F1 during which I had the chance ' to interact with engineers and their understanding of topics such as differential ( electronic or otherwise) , caster, third spring .. a lot of stuff . It happens too often now , if not from the point of view of physical modeling , on which we are fairly stable at the moment as I said before , it happens a lot on the side of Aris with essential data and feedback from the drivers and race engineers . DrivingItalia.NET With the release of Xbox One, Microsoft speaks of a force feedback significantly improved thanks to the system that have implemented compared to current generations . You've got to read anything about it? You think it's the usual "shot by PR " to sell new devices ? Stefano Casillo : I think is a PR shot, something done by people who have no idea how it works , or should work a force feedback system decent honestly . I do not have direct experience on XBone , I have only seen a few videos on Youtube quite demented in which was explained this "feature" , but I hope it is not something that is' obliged to use .. would really like the antichrist , we do not even want to think about. DrivingItalia.NET Do you think that any console version of the simulator would somehow softened or might be revived as such in the PC , in terms of rigor simulation ? Stefano Casillo : Of course , the next generation consoles are very similar to the current PC , I do not see the problem, just want to do and be able to do it , the computing power certainly does not lack modern hardware . DrivingItalia.NET The last little question directly : the Nordschleife in the AC will remain a dream ? Stefano Casillo : With Massarutto in the control room on the licensing dream you can ' : P . In the end, unfortunately, and ' always an economic issue, if AC sells then we can move forward to make tracks and paths, if you do not sell, the ball will pass' to the modders . More ' simple as that ' you die DrivingItalia.NET Thanks again Stefano and .... continues to amaze us ! Citiraj Link to post
mAxL 1 106 Napisano December 9, 2013 Avtor Share Napisano December 9, 2013 Ahh...malo veliko je za brati, so kakšne pomembne točke na hitro? Citiraj Link to post
zamex23 1 242 Napisano December 9, 2013 Share Napisano December 9, 2013 Multiplayer: baje čisto pri koncu, samo testirajo še. Dotiki med avti bojo podobni kot pri netkar. Baje bo prijazno za organiziranje prvenstev. Ostalo pa bolj nakladanje o fiziki. Nekoč bojo naredl tudi dynamic track oz. neki v tem smislu. Govora je blo tut o modderjih in software ki jim bo na voljo, o nekem poenostavljenem programu za modeliranje tire modela ki ga dela aris. Nordschleife bo nekoč če bo dovolj denarja in če bo licenca...drugače pa preko modov. AI: ne opisuje ga neki velik, sam da v prvem poskusu ne pričakuje da bo čist najbolši na tržišču. 3 Citiraj Link to post
Mitja Bonča 583 Napisano December 9, 2013 Share Napisano December 9, 2013 mmmmm ku bi pašala ena bira zdaj ...1 18 08 Dobiš ob prvi priliki. Vidite, kako se vas spodbudi Citiraj Link to post
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