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Assetto Corsa


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Kdo ma hud stroj od računalnika, da bi mi naredu en hud replay za Spielberg? Dam mu replay file, ki sem ga naredu, pa bi rabu posnetek z zunanjo tv kamero in pa notranjo (f6 tipka, kamera ki je na sredini avta zadaj). Jaz imam namreč prešvoh pc, pa je zato vse skupaj en drek.

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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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Yes, we know. Lately we left you a bit alone. We understand that lack of news can give a wrong impression, but we have never gone away. We had an awesome experience at E3, that has followed the announcement of Assetto Corsa on console for next year, and we came back with a lot of exciting new opportunities for Assetto Corsa. We are working on more than 30 new cars and new tracks that are being produced for all formats, as well as a completely new interface and new and improved features. It is obvious that the Assetto Corsa project grows more and more and so we decided to enlarge our team, and in the last six weeks we hired new talented people to help us on our task even more. These activities have required all our attention, in order to organise the workflow of the next months. Contemporary, we paid a visit to Brands Hatch circuit for our Laserscan survey of the track, and we also visited the McLaren Technology Centre, as well as the Ferrari Factory. We have exciting news to share about the reasons of these journeys and we will keep you updated in the following months.

In the meantime, after some testing made during the 24H race weekend, we have started to use a new technology and approach to record sounds, directly at Vallelunga race circuit, where our HQ is located. More details will be revealed soon, but we think you will appreciate the new level of sound environment we are achieving.

As you can see, despite of the lack of news, we are working hard behind the scenes. The free bonus pack will not introduce only new exciting content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.

The changelog will give you only a rough idea of what you will find under the hood. The updates related to the physics engine and force feedback will allow you to appreciate even more the new cars included in the bonus pack and rediscover the old ones. Our aim is to guarantee you the best driving experience whichever car model you choose to drive, and we continuously work hard to tweak, update and refresh all the previous content available in Assetto Corsa. Other features are a small preview of the updates that will arrive in future, like for example, the glowing brakes,frequently asked by our fans. That is another reason why we taken more time to complete and test the new build.

Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde will join the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. When it was presented everybody else was struggling to put on the road around 200bhp. The Audi had over 300bhp and 4 wheel drive in the mid 80s! Not enough? We give also a tuned step1 version with locked differentials and “moar powaaah”! The Lamborghini Miura SV is one of the most beautiful car ever created and welcomes the Automobili Lamborghini Brand in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history . The Toyota GT86 has been developed in cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. Our developers tried hard to learn every aspect of the car dynamics. Some tyres have been sacrificed for the cause… Last but not least, the Nissan GT-R Nismo doesn't need to be introduced: reproducing its dynamic behaviour has been a true and exciting challenge, due to active central differential and the well known performances on the Nordschleife. Thanks to the precious support of RSR Nurburg, the help of engineers that work on the car from around the world and our own research, we have been able to replicate the "Godzilla" at its best.
When? VERY soon!

 

update pride al jutre al pa u petek :)

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ASSETTO CORSA 1.2.0 + FREE BONUS PACK AVAILABLE TODAY AT 10.00 AM Pacific Time / 19.00 CET

The new build 1.2 of Assetto Corsa is finally available for all users on Steam today, at 10.00 AM Pacific Time / 19.00 CET, at the URL
http://store.steampowered.com/app/244210/. The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.
The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence.
Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update:

General
The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance
and racing cars.

Physics
Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math
model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.

Artificial intelligence
Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.

Multiplayer
The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization.
Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we
also get some brand new and highly requested features.
We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more.
Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in
AC multiplayer in the near future.

New content
Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give
you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in
cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM.
The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.

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Enakega mnenja sem jaz. Bom sedaj sprobal še brez dampening v Windowsih

Edit: Mogoče malenkost boljše, ampak še vedno zelo nem in mehak.

Uredil - Paps
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