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Assetto Corsa


mAxL

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Ne vem kaj se toliko pritužujte čez igro. Ima daleč najboljši FFB, grafično tudi ni švoh. Skratka perfect hotlap game.

Online pa zadeva tudi zadovoljivo špila, tako da lahko brez problema voziš bumper to bumper (kot smo večkrat dokazali v ligi).

Morali bi poštimati samo simulacije trkov, ker včasih so mali bumpi res nerealni.

V konfiguraciji serverja pa bi moral imeti ukaz za MAX PING ALLOWED, ki bi avtomatsko kickal vse ki bi presegli določen ping.

Tako ima iRacing poštimano zadevo in zato zadeva tako dobro špila 

 

Sam imam raje lasersko skenirane proge, kot pa nek približek proge. Za primerjavo si lahko pogledate silverstone national v AC in PCARS. Vendar pa me tako kot Mitjo, Zandvoort čisto nič ne gane =)

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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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Denar nazaj banda ! Kaj se to pravi, da se jim laser pokvari sredi sezone  [opa]

 

Šalo na stran, špil mi je že do sedaj vrnil več, kot sem sploh lahko pričakoval, za tisti drobiž, katerega sem zanj odštel. In vse se je komaj dobro začelo, tako da sam sem zadovoljen, saj itak vozim le prvenstvo, pa včasih za lušt kak Nordšlajfe turist. Za več ni časa in zato je zadeva povsem na mestu. 

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30€ kolikor sem odštel za igro mi je povrnila zelo dosti,vsaj v smislu,da sem prvič začel voziti po lasersko skeniranih dirkališčih,dobra fizika,super avtomobili,... le malenkosti še izpilijo in je to to. Glede denarja pa mislim,da ne bo problemov,ko bodo izdali konzolne verzije,takrat bo kapnilo kar nekaj keša in tega bomo vsi veseli,ker bo potem zaloga za nove stvari.če jim je laser crkno je pa res smola(če to sploh drži).

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Sej lahko greš v iRacing pa dumpneš podatke k grejo na grafo v maxa, pa pol greš čez in maš ne-laserscanano točno progo ^^

Sicer nevem kaj so tuki delali, ampak raje plačam 10eur za laserscan kot dobim nelaserscanano zastonj, ampak zdaj je kar je

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Sej lahko greš v iRacing pa dumpneš podatke k grejo na grafo v maxa, pa pol greš čez in maš ne-laserscanano točno progo ^^

Sicer nevem kaj so tuki delali, ampak raje plačam 10eur za laserscan kot dobim nelaserscanano zastonj, ampak zdaj je kar je

 

Heh. Kot poznam Italijane bi znalo to biti to :) Temu pravijo laser copied način.

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  • Fixed bodywork sound when stand still for some cars
  • Fixed typos for career descriptions
  • Fixed Ferrari 458 sound pan
  • Fixed flags position for triple screens uers
  • Fixed replay doesn't show smoke
  • Fixed sun visible through barriers
  • Fixed flying crew at Mugello
  • Fixed delay before gear shift recognised
  • Fixed keyboard controller and mouse steering
  • Fixed rare pit stop repair bug when clutch is pressed
  • Fixed wrong player is selected in the drivers list
  • Fixed showroom crashes with Motion Blur enabled
  • Fixed tyre blankets weird behaviour
  • Fixed front wheels size on Lotus Evora
  • Fixed Pagani Huayra broken mirror
  • Fixed missing BMW M3 GT2 rear tow
  • Fixed cars already damaged starting a gameplay session at Ring
  • Fixed BMW M3 e92 red patch on headlights
  • Fixed P4/5 Competizione static calipers
  • Fixed 599xx Evo weird LOD effect
  • Fixed blurred rims missing from LOD C on same cars
  • Fixed fuel calculator on Setup UI
  • BMW 1M has stock liveries; the previous ones are assigned to the S3 version
  • Added FOV system message when using =/- to change the value ingame
  • Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app
  • Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
  • Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
  • Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally.
  • Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage
  • Fixed tyre - kerb hard collisions
  • Adjusted realigning forces from tyres.
  • Active differentials
  • New Alfa Romeo Mito Quadrifoglio Verce
  • New Audi Sport Quattro
  • New Lamborgini Miura SV
  • New Nissan GT-R Nismo
  • New Toyota GT-86
  • New Zandvoort circuit (not laserscanned)
  • New soundset for 500 Abarth (shared with Alfa MiTo)
  • Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
  • Added FF low speed reduction factor to avoid oscillations when the car is stationary.
  • Added checksum checks for tracks using the new config system
  • Removed "Track List" feature from AC Server
  • Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions...
  • Fixed collision not triggering correct samples
  • Added weather and temperature settings to the server side
  • Fixed tyres glued to the road in multiplayer for cars without animated suspensions
  • Added possibility to limit tyre choice in multiplayer
  • Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
  • Added Server UDP Plugin for realtime data input/output from AC Server
  • Added realtime "Relative" time app (Similar to iRacing's)
  • Added glowing brakes graphics effects. [DISCS_GRAPHICS] in brakes.ini
  • DRS can now be turned off with the DRS button not only by braking
  • AI grip on corner exit is now more realistic
  • AI improvements in avoiding slow cars and attacking
  • Improved loading time ~1s faster per car
  • Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution...
  • It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration)
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Nekaj je zanimivih, ki jih sicer ne razumem. Bi znal kdo kej pokomentirat sledeče ?

 

  • Fixed delay before gear shift recognised
  • Fixed collision not triggering correct samples
  • Fixed tyre - kerb hard collisions
  • Adjusted realigning forces from tyres.

In zame še kar uporabno:

  • Added realtime "Relative" time app (Similar to iRacing's)
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<p>

Nekaj je zanimivih, ki jih sicer ne razumem. Bi znal kdo kej pokomentirat sledeče ?

  • Fixed delay before gear shift recognised
  • Fixed collision not triggering correct samples
  • Fixed tyre - kerb hard collisions
  • Adjusted realigning forces from tyres.
In zame še kar uporabno:
  • Added realtime "Relative" time app (Similar to iRacing's)

-Zamik tvojega prestavljanja in prestavljanja v igri sami. Sepravi je zdaj bolj precizno.

-Ko počiš avto se predvaja pravi zvok. Če jemišljeno audio sample seveda.

-Neki hard dotiki med robniki in gumo. Spet ni definirano a je to fizikalna al ffb zadeva.

-Sile ki poravnavajo kolesa naprej, najbolj vidno ko odnese rit in ti volan sam counter steera.

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Arne, tole si malo zamešal po moje in ne vem kam spada :) Sicer če pogledam log zgoraj se mi svita.

  • Fixed bodywork sound when stand still for some cars

- Ko počiš avto se predvaja pravi zvok. Če jemišljeno audio sample seveda.

 

Kaj pa tole ?

 

A misliš da se nanaša na audio sample ? Bi znalo biti ja. 

  • Fixed collision not triggering correct samples
Uredil - MarkoP
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