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Assetto Corsa


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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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Another nice read for you to read: http://www.gamemag.it/news/assetto-...alistica-e-italiana-e-indipendente_54276.html
Here's the translation

We could not miss the event of the launch of Assetto Corsa, organized by Kunos Simulations at the Autodromo di Vallelunga. The Italian team, which has its headquarters right inside the circuit, has released new details about the version 1.0 of Assetto Corsa, which will arrive during the month of October and will feature a career mode and the gorgeous LaFerrari. Obviously, we did not miss the opportunity to shoot some of the fantastic car made available by Kunos for the event and to interview Marco Massarutto, Production Director at Kunos Simulations. So, you can not miss the following video! (whose splendid editing is from our mythical Dorin Gega)


"For the simulation we mean a model that pursuant to the characteristics of a vehicle and the reaction of the pilot is closely reproduced on the behavior of the vehicle," said Mark Massarutto during the press conference. "The line between reality and simulation during the course of time is shortened thanks to titles such as Assetto Corsa".

As we know, Assetto Corsa is one of the most accurate driving simulations through dynamic management of physics and the behavior of each element of the car. As explained by the guys at Kunos used some algorithms coming directly from manufacturers: for example, in the case of Pagani Huayra, Kunos has accessed the original algoritm, provided by Pagani, which manages the four aerodynamic parts of which is equipped with this car and which move independently from each other. The Kers of the LaFerrari also works exactly like the real car, for example, also affecting on the traction control.

Assetto Corsa, then, can boast a nearly perfect reproduction of tracks thanks to LaserScan technology. This works through laser cameras that by riding on a track, generate a point cloud. From this, then, we get the wireframe, which also includes bumping and banking that influence the way the car reacts while driving. You can imagine the LaserScan as if it were carbon paper that goes to replicate every single asperity and interference.

In order to understand the level of accuracy of these circuits, Massarutto added that is used by Ferrari and Dallara for their internal simulations. "We have a technology for millions of dollars in a video game that costs a few tens of Euros," reiterated the guys from Kunos.

Assetto Corsa is appreciated for its high level of customization that allows players, thanks to the internal editor for three-dimensional elements, suspensions, tires and cars. Users can also find assets that are ready, from whom to begin their own creations.

Through a series of Python app also Assetto Corsa allows you to freely configure the user interface inside, so that each player can set up the UI that suits them most. In the final version of Assetto Corsa, then, we will have different game modes, namely: career, special events, race weekend, custom events, drift mode, time attack, drag and multiplayer.

Assetto Corsa also it is playable even with the new Oculus Rift DevKit 2, which is able to offer an even more immersive virtual reality. The player can turn and look at each corner of the car, as well as being more immersed in the experience of driving in the technical circuits present in Assetto Corsa.

If the team, when work began on Assetto Corsa, was composed of only 6 people, now has more than 13 professionals. The merit of this growth is to assign to the success of the Early Access version in addition to the dedication that the boys Kunos put on this project. And these are not only good planning, because they prove to be also "manici" pretty good at the Autodromo di Vallelunga.

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A obstaja kaj private serverjev, da so normalni vozniki, fura kdo kje?  Na publikih še nisem štartal da me nebi en debil nasadil!

 

Maš moj server:

sloracingGT3

Q&R

geslo:sloracing

 

Se pa na tem serverju ponavadi trenira za bližajoče se prvenstvo in se ponavadi odpelje tudi kakšna dirka.

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Testing Assetto Corsa
The version running isn’t clearly the final release build, but pretty close to it. I know there is a beta test programme currently running in this important phase of development but for those of us not in that - here is what I experienced.

Yes, pit stops are in for Multiplayer - whether they are fully in for Single Player depends on how testing goes in the coming weeks. The clear demand from the community and the desire to get this working for 1.0 led to the devs burning the midnight oil over the past few weeks and to get it here so quickly is highly commendable.

Spa Francorchamps is also in. I’ve tried many versions of this track over the years - both laser-scanned and non-laser scanned - and I would consider it to be the best version yet - by far. Some tracks have failed to get the layout quite right - others fail to give you that feeling that you are immersed in the middle of a Belgian Forest by accurately positioning the trees along the Kemmel Straight. The new lighting engine also works extremely well shining through those trees at different times of the day.

Ferrari 458 GT2. I’ll go out on a limb here and say this is probably one of the most anticipated cars coming to a simulator. KS are very proud of their links with Ferrari and from what I have seen it is a very close relationship. In the simulator, a word mentioned by the team throughout the weekend to the media, it felt great. The noise, the handling the experience.

The Tyre Model. We will have to adapt our driving styles to the new tyre model at release! As you will know, graining, blistering, heat cycle and flat spots are now fully modelled and qualifying laps - for lap after lap - deliver a much more punishing effect on the tyres than before. You can feel the flat spots - and the graining of the tyre. These things may not necessarily be new to sims, but the implementation here feels very good.

D-Box Motion Simulator. So, with these features in mind I jumped onto the motion set-up - married with an r-Seat simulator rig -- and tried out the stuff. I’ll be honest, the first minute I did not like it at all. Why was I feeling forces when my brain for years, on any simulator, was telling me the only thing you should feel is through the wheel’s force feed back. Brain then engaged and evolved. In some way I wish I hadn’t tried it because the experience is exceptional. Recreating sustained, real life G forces, is beyond the scope of any motion system outside of the full-spec Red Bull and Ferrari F1 simulators, but this does a remarkably good job in 95% of this area. Racing through Eau Rouge in the 458 GT2 - bellissimo - the actuators working with great speed and precision. Road noise brilliantly represented. I could not discern any perception of lag between what I was seeing on screen and what I was feeling through the seat - and I looked hard. Because the whole r-Seat rig is connected to the motion system the wheel moved entirely in tandem too - I would imagine the experience to be somewhat less effective when just a seat is primed for motion. Overall, a huge jump in the immersive experience.

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Kdo pa rabi pitstopse v single playerju? Brez veze. Bistoveno je da so v multiju. Single player je pač namenjen nadrkavanju proge in vozil, za vse ostalo je tukaj multi, v današnjih časih pa lahko single komot tudi odpišemo, no vsaj jaz nebi imel nič proti.

Spa in F458 GT2 :)

sploh pa gume - wow. To bo pa že spominjalo na realno dirkanje - zakon!

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