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Assetto Corsa


mAxL

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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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Iz Race Department:

"The Steam announcement clarifies -and is the reason why- we have not released yet definitive info about the release date and is also one of the reasons why we missed the Spring 2013, but things are much complicate than you can suppose (and sometime is the same for us, we aren't smarter than any other), and sometime things require more than a reasonable amount of time. We are arranging details and technical matters related to Steam integration of our software, while we go on with dev and testing. As you can understand, is not a good idea to release a game that has requested almost 4 years of development in the mid of Summer, but we'll not announce anymore an "expected within"; we'll announce the definitive release date, that will also open the preorder of the game. That, just to get off any doubt, will be released THIS year. Therefore, the delay is not due to any porting of AC on consoles, or to commercial agreements with any publisher to transform Assetto Corsa in an arcade (I've read everything and its opposite...) or any other...conspiracy.

I complete my statement here adding that Assetto Corsa will include DLCs, but it is not BASED on DLCs, and of course it will never require any kind of subscription. For us, the function of DLCs is to put more additional contents and expand the simulation without delaying too much the time needed to close the main build. Considering the kind of contents we are creating for our simulation, sometime it's easy to forget that we are a little and indipendent software house, and that we don't have infinite resources (even if, also on this argument, I've read some freak theories). Anyway, I believe that about 10 tracks and 25-30 cars in the first release will keep you busy until SPA Francorchamps will be available for download."

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Pru filmčk....wauu :) Zanimivo bi bilo videt primerjavo(iz kabine) med tovarniškim in GT3 Mclarnom. V zgornjem videu se podvozje precej premika in zgleda dost mehko, v GT3 je verjetno bolj togo in več vibracij/tresenja.

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Se zdi samo meni ali je grafika še precej boljša na tem screenu? :o

PS - Lepo videt kako je asfalt po celotni dolžini valovit zaradi ugrezanja v tla.

Določene teksture so izboljšane..sploh trava je bla hitr porihtana.

Proga je skenirana tak da logično da se vidi valovanje.

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