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Assetto Corsa


mAxL

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Točno to kot je nekdo zapisal. Zaradi nekaterih stvari smo upali, da bo bodo urejene tudi še te malenkosti, kar pa se žal ni zgodilo. AC je še vedno pol izdelek, pa lahko poskenirajo še tisoč prog in tisoč avtov! Če bi bil iracing v cenovnem rangu AC in še z bolj evropskim pridihom verjamem, da skoraj nihče od nas nebi povohal kaj druga! Tako pa bo očitno še naše edino upanje zamrlo. Zaradi napisanega se po GTR2 in Rfactorju1 ni Slo Racing scena kaj bolj zedinila za kakšno resno ligo, sedaj pa mislim da se ŽAL sploh več nebo!

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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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  • 2 weeks later...
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So, as you all know, we might not have drivers on a pay roll, but we have great collaboration with the car manufacturers and in specific an exclusive collaboration with Porsche for its own simulators. Furthermore, we have many connections in the motorsport world, many professional drivers and teams, trust our work and trust us with their data so that we can simulate their cars as good as possible and they can use our sim to train and practice. 
It's the case of Enrico Fulgenzi that greatly helped with the development and fine tuning of the Porsche 911 GT3 Cup tyres and the absurd amount of negative camber that those cars run in real life, as well as in Assetto Corsa (-5°front, over -5°rear!).

For the consumption issue I contacted Sergio Negroni and his team Antonelli Motorsport. Sergio not only runs in Italian Porsche Cup, but also Porsche Supercup and he has participated in... 9 (nine!) 24hours of Nurburgring! He and his race engineer, kindly shared with me their telemetry data directly on the tracks we care.
Average consumption results:
- Imola 2.42Litre / Lap
- Mugello 2.47Litres / Lap
- Monza 2.9Litres / Lap

As you can see from this telemetry screenshot, the average value is the white highlighted box at the middle right of the image. (disregard the track map at the bottom, it's the default one opened by their engineer). Obviously the consumption varies depending on ambient conditions, driver style, setup and race or qualifying situation, but as the engineer said, those are micro variations, not big enough to completely change setup or strategy. 
[IMG] 

Now obviously this is from the 2016 car. The 2017 car has 15bhp more, but also has direct injection which, if nothing else, should even further lower the consumption and generally is on par with the data we received from Porsche. 

I hope that clarifies the matter, hopefully other sims will upgrade their cars too, offering to their users a great Porsche experience.

Me zanima kakšen bo komentar s strani iRacinga

 

OP: http://www.assettocorsa.net/forum/index.php?threads/porsche-gt3-cup-iracing-vs-ac.42611/page-6#post-833634

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Shots fired ! Hehe, dobro so odgovorili, češ, da upajo da bodo tudi drugi uspeli popravit :)

Grem zdaj probat Monzo, da vidim za kaj se gre.

Empty Box je začel s tem se mi zdi.

Uredil - markop
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Tukaj bo sedaj trk neustavljive sile z nepremakljivim objektom, AC trdi da so ostali v zmoti, iRacing pa nemore biti v zmoti. Delil se bo z 0, črna lukna bo ratala, hvala za sodelovanje.

Drgač se mi pa svita zakaj v iRacingu več porab - torzija šasije producira drugačne sile na podvozja in s tem posledično več kotalnega trenja in s tem naraste poraba. AMS so pač kopirali za iR, ker je najboljši.

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