markop 702 Napisano October 25, 2016 Share Napisano October 25, 2016 AC scene ne spremljam že en lep čas. Govora je o season pass. Kaj to pomeni, da gre AC na licenčni model za nekatere DLCje ? Se pravi, da boš kupil licenco za 1 season (1 leto ?) in po tem DLCja ne boš mogel več uporabljati v kolikor ne podaljšaš. Je temu tako ? Ali zgolj online uporaba ne bo mogoča, offline pa bo ? Citiraj Link to post
ingange 379 Napisano October 25, 2016 Share Napisano October 25, 2016 (urejeno) Tudi mene zanima to. Kaj v bistvu pomeni season pass? Je to letna naročnina ali content ostane za vedno? Na steam store so že napovedani vsi3 dlc o session pass pa še nič. Uredil October 25, 2016 - ingange Citiraj Link to post
4matic 12 Napisano October 25, 2016 Share Napisano October 25, 2016 Jaz o tem niti nisem razmišljal. Predstavljal sem si, da je to pač skupek vseh treh porsche dlcjev po znižani ceni. 1 Citiraj Link to post
Miha_1st 119 Napisano October 25, 2016 Share Napisano October 25, 2016 pred 10 minutami, 4matic je napisal: Za season pass bo treba počakat do decembra? ne najdem ga na steamu. Saj še nič ne moreš kupiti. pred 5 minutami, markop je napisal: AC scene ne spremljam že en lep čas. Govora je o season pass. Kaj to pomeni, da gre AC na licenčni model za nekatere DLCje ? Se pravi, da boš kupil licenco za 1 season (1 leto ?) in po tem DLCja ne boš mogel več uporabljati v kolikor ne podaljšaš. Je temu tako ? Ali zgolj online uporaba ne bo mogoča, offline pa bo ? Season pass pomeni da plačaš za vse DLCje ki bodo v sezoni, ta se nanaša na vse 3 Porsche DLCje, nekako kot količinski popust, lahko kupiš vsakega posebaj ob izidu za 7€ ali pa plačaš 15€ za prvega in ostaledva ne plačaš. 1 Citiraj Link to post
PEK 2 291 Napisano October 25, 2016 Share Napisano October 25, 2016 A ta GT4 ki pride, je to kaj podobnega kot Masserati GT4, da bi bla lahko naenkrat na stezi, al je zgolj del imena enak? Citiraj Link to post
bofu 175 Napisano October 25, 2016 Share Napisano October 25, 2016 @MihAE ups, nisem videl. No, očitno marsikdo ni, ker je sedaj kar nekaj vprašanj Tudi jaz mislim, da je to bolj količinski popust, kot karkoli drugega ... @PEK Cayman GT4 je "običajni" cestni, pač takšno poimenovanje. Dočim Cayman GT4 Clubsport pa je dirkalnik, pripravljen za stezo in ga ni možno registrirati. Takole pa o njem pravi Aris:"Oh and yes... it's not a GT4 class car as I said, but its laptimes are too close for comfort for the GT4 class " Citiraj Link to post
skopusnik 1 374 Napisano October 25, 2016 Share Napisano October 25, 2016 Božo, ta GT4 Clubsport ki pride danes je dirkalnik (pokalni avto), tisti ki pride v naslednjem DLC pa bo cestni avto. In ne, ni to GT4 klasa kot Maserati, ampak ima pač tako ime kot cestni Cayman GT4 Citiraj Link to post
bofu 175 Napisano October 25, 2016 Share Napisano October 25, 2016 Točno to sem napisal, ali pač? Mi o volku ... It will become available for purchase on Steam at the same time as the Porsche Pack Volume 1, at approximately 9.00am Pacific Time/6.00pm CET. Those who purchase the Season Pass on Steam will receive 3 add-on packs (7 cars each) for a single discounted price. (28%) 1 Citiraj Link to post
skopusnik 1 374 Napisano October 25, 2016 Share Napisano October 25, 2016 Prehiter berem Citiraj Link to post
57X 962 Napisano October 25, 2016 Share Napisano October 25, 2016 Tlele karera tri nula prhaja na DLC-j, vi se mn pa o kajmaku zgovarjate?? ..kaj!!? 3 Citiraj Link to post
Miha_1st 119 Napisano October 25, 2016 Share Napisano October 25, 2016 Citat 1.9- New Porsche 991 Carrera S (Porsche Pack #1 DLC)- New Porsche 918 Spyder (Porsche Pack #1 DLC)- New Porsche 718 Cayman S (Porsche Pack #1 DLC)- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)- New Porsche Panamera G2 Turbo- Added session time/laps on the top of the screen (laps are the leader ones)- Now race is over when the car complete its lap and the leader has finished his last one- Added dynamic ARB- Fixed possible collision still active on race restart- Added ERS recharge digital display- Improved precision on all digital LEDs- GT3 cars use tire model v10.- Fixed TC sound distortion when triggered for the first time- New camber grip variation formula (Thank You Nao!)- Simplified DirectX 11 initialization- Added official "Sparco" license to Assetto Corsa- Added Ballast system through Ballast App (single player only)- Added new F9 vertical layouts- Added new driver + crew texture system- Added new personal driver texture- Fixed virtual mirrors rendered when not necessary- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine- Improved FFB App UI, so label is readable by VR users- Added multiplayer splits- Added Time Table leaderboard mode: this includes realtime splits and delta- Added Fmod optimizations- Added Anti-Wrecker protection- Fixed AI "flapping" DRS in traffic- Improved autoshifter- Improved laptimes board by adding splits and tyre compound- Fixed backfire animation freezing after session change- Fixed leaderboard history in multiplayer- Added voting spam protection- horizon locked view removed from Bumper camera- Delta App reviewed- Fixed possible flickering in case of engine stall- Added backfire animation to Zonda R- python new functions and members- getCarTyreCompound(carid)- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation- Fmod updated to 1.08.12- Updated SDK for modders- Removed reverb snapshot in the Fmod project- General audio engine code cleaning and bug fixing- Vastly improved Fmod resource usage- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks- Fixed listener priority for cars in pits. They don't steal the priority anymore- Amount of events instances are now properly limited in order to keep proper volume range and overall performance improvement- Overall volume balance- 7.1 surround should now work as expected (on all platforms)- Fixed audio initialization pop when the session starts- Stereo imaging now works as expected- Fixed ambience sound affected by reverb zones- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)- Reworked surfaces audio curves- Reworked skids logic- Fixed skids positional sound- New exterior skids sound- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)- Reworked code management for traction control and limiter events- Tweaked wind and limiter sound emitter position in dashboard camera- Audio compressor on engine_ext event now works as expected when many cars are involved- Surfaces, crashes and skids are now properly audible in chase and track cameras- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)- Fixed load/coast smooth for AIs and multiplayer- Fixed transmission smooth and pitch for multiplayer opponents- Engine volume setting is now related to the player/focused car- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs process kill/crash) while driving on sand/kerb/etc...- New dirt sound effects- New brake squeal for some "old" cars- Added audio fade when track camera changes- Added [VERSION] section in audio.ini- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI- Slightly modified gear grind sound- Fixed wrong listener position for track and car cameras in some situations- Added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang- Added templates for Porsche Vol. 1 cars- Fixed excessive brake light brightness on Ford Mustang- Minor graphics fixes on Triple Pack cars- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] Citiraj Link to post
Rokovnjac 783 Napisano October 25, 2016 Share Napisano October 25, 2016 GT3 cars use tire model v10. Tole bo prineslo Mercu tisto potrebno sekundo na krog.. Citiraj Link to post
mancSLO 1 945 Napisano October 25, 2016 Share Napisano October 25, 2016 (urejeno) Merc? A to je [TBA] ? Vožnjo po boksih še vedno nadzira igra. (cant belive) Na steamu so samo ločeni dlc-ji. Tistega s popustom še ni? Ps.: tale moja angleščina je bolj ranga, da se bo treba en dan zglasiti pri sponzorju Hitrega dirkača GT3 na kak tečaj. Uredil October 25, 2016 - mancSLO Citiraj Link to post
ingange 379 Napisano October 25, 2016 Share Napisano October 25, 2016 je je : http://store.steampowered.com/bundle/1712/ 1 Citiraj Link to post
gojzer 126 Napisano October 28, 2016 Share Napisano October 28, 2016 Kaj pa s tem sistemom penalty mislijo kaj popravit. Men je obup. Se umakneš da preprečiš trčenje in poleg tega še dobiš kazen! Res en najbolj motečih penalty sistemov ever. Citiraj Link to post
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