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Splošna debata - iRacing


mAxL

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New Tire Model Version. Already testing locally and we are excited about it, Dave Kaemmer to write about in the coming weeks. Again, should release this year. 

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Dynamic time of day/moving clouds/day to night. Working night and day on day to night and the goal is to release this year. 

Zna bit, da ciljajo kak 24h event. Po moje bo za 24h SPA ali LeMans. Drugače nima smisla.

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Danes odpeljal prvo GrandAM dirko z mixed class. Moram rečt, da sem si naredu celo paniko - preden joinaš session piše, da je 50 min. Potem grem not, nalijem cca 15 litrov več bencina kokr se mi je zd

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Evo, sem spet odrgnil en stint in edino kar upam da te , ki so vozil DP danes z mano na serverju na dirki ne srečamo.

DP je smo malo hitrjši GTE-jevci ujeli čez ovinke, vsako drugo prehitevanje je bilo čisti dive bomb... skratka katastrofa .

En švabo me je z DP-jem najmanj ene 6x ven porinil... no potem sem mu vrnil z obrestmi in mu še prjazno pripomnil... This is not Eurocup Handball game :D

Če ne drugega... je bilo mal smeha :D

 

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V buildu danes ni nič pretresljivega kar bi lahko vplivalo na Daytona 24h... razen tistih shader, ki pa pa jih imam jaz itaq na max..

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This update contains a variety of fixes and adjustments for the 2018 Season 1 iRacing Season. 


CHANGE LOG: 

Website 

- The Order History page of your Account now displays a note that all dates use GMT. 
- - Additionally, when viewing a specific order, the date and time should now be labeled with "GMT" for clarity. 


Simulator 

- Fixed a bug that could cause the Simulator to crash when transitioning from one session to another while remaining in-Sim (for example, by transitioning from an Open Practice server to the Race server for which you registered). 


Rendering 

- Fixed an issue with the rendering of wheels and tires at night tracks with Shader Detail settings set to LOW or MEDIUM. 


Physics 

- Track objects should now only have their "home position" set when the very first session of an event launches. Then, whenever any subsequent session within the event begins, track objects should be reset to their original home position; not wherever they ended up at the end of the session. This should avoid the issue where tire stacks or other objects were starting subsequent sessions in strange places like on the track surface. 


Rallycross 

- Lap time computations are now more aware of dirt being on the track, and how dirt affects speed and lap times. 
- - Gained time penalty behavior and other race control systems should now be much more accurate. 

- The car-to-car contact incident point threshold for Rallycross events has been reduced to a level that is more sensitive than Dirt Ovals. 


Series 

- A new race points payout system has been implemented for the iRacing Grand Prix World Championship Series and the Blancpain Endurance Series World Championship for the 2018 season. 


Pit Lane 

- Fixed an issue where cars were getting jacked up while on pit lane. 


Pit Stop 

- You can now ask for fuel at any point during an animated pit stop. 


Weather 

- Fixed a bug that was causing the race servers to record out-of-range temperatures. 


Radio 

- Fixed the default channel in the "StartDriving.txt" file so that the radio script does not switch you to "@drivers" when you start driving if it is a driver-change session. 


Black Boxes 

- Fixed an issue in the F2 Black Box where a car's number and time displays were using incorrect colors, which could make some of them difficult to read. 


Cameras 

- Fixed an issue where a track could load the wrong custom camera set when switching cars or tracks when using the iRacing BETA Interface. 


Vive 

- Updated the SteamVR SDK from 1.0.6 to 1.0.11. 

– A possible fix is in place for when the HTC Vive head tracking fails for some customers with recent nVidia drivers. 

– A new prediction mode setting in the “OpenVR” section of “rendererDX11.ini.” file has been added. By default, “PredictionMode” will be set to 1, which predicts the head pose when the rendered frame will be displayed using timers, the same as with previous versions. But, set this to 0 to disable the prediction completely (NOT RECOMMENDED), or set this to 2 to always predict the frame to be displayed at a constant time in the future (This time is equivalent to just over 1 frame when the Sim is running at 90 fps), to eliminate the timing code (better than disabling completely). 


iRacing Beta Interface 

- The iRacing Beta Interface taskbar icon has been replaced with the original iRacing icon. 



CARS: 

Dirt Late Model 

- (Limited) - This car has been re-bodied to include a spoiler. The aerodynamics map has been updated to match. 

- (Limited) - Season setups have been updated. 


Dirt Midget 

- Static front-to-rear weight distribution has been adjusted to best match that of typical real-world National Series sanctioned events. 

- Fixed a bug causing occasional graphical steering oddities at full steering lock. 

- Season setups have been updated. 


Dirt Sprint Car 

- (ALL) - Fixed a bug where axles were failing due to light contact. 

- (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering lock. 


Dirt Sprint Car Non-Winged 

- (ALL) - Fixed a bug where axles were failing due to light contact. 

- (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering lock. 

- (360) - Season setups have been updated. 


Dirt Street Stock 

- Numerous physics updates have been made to provide a more realistic driving experience for our Rookie-class dirt stock car, including: 
-- A new aerodynamics map 
-- Engine updates to reduce power and rev limit 
-- The tire compound has been updated 
-- Garage ride height ranges have been adjusted to prevent rear tires from clipping through bodywork 


Ford Fiesta GRC 

- Improved lower Level-of-Detail models to alleviate excess popping when viewed from a distance. 



TRACKS: 

Iowa Speedway 

- (Rallycross) - Fixed some bumpiness at the Start/Finish line. 

 

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Žal je response na vprašanje bolj kot ne v k.... Me pa to ne čudi , ker razen če ni obešeno na velik boben potem nihče ne ve kateri promo so aktivni.. pa tudi za pogledat nimaš kam.

Jaz bi na tvojem mestu poslal en mail na iRacing (Contact@iRacing.com) pa probal kaj dobit. Sej veš kako gre, kdor špara jezika ..........

 

 

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