TheAmunraaa 60 Napisano March 7, 2016 Share Napisano March 7, 2016 Yay! Končno imamo nek normalen server browser: http://gamemonitoring.net/servers/project-cars Ta v igri je tako lesen, da ga še pogledam ne več. Citiraj Link to post
silicijeva dolina 1 254 Napisano March 7, 2016 Share Napisano March 7, 2016 Ko vidim te švasane ruske črke malce podvomim v verodostojnost 1 Citiraj Link to post
TheAmunraaa 60 Napisano March 7, 2016 Share Napisano March 7, 2016 Pred 4 urami , silicijeva dolina je napisal: Ko vidim te švasane ruske črke malce podvomim v verodostojnost Sej maš zgoraj desno, da si spremeniš v angleščino, drugače pa edino kar ta stran dela je to da uporablja steam API da te poveže na server. Meni je všeč, ker dela in izgleda boljše kot tista polomija v igri sami. Citiraj Link to post
silicijeva dolina 1 254 Napisano April 2, 2016 Share Napisano April 2, 2016 Quote Project CARS - PC Patch 10.1 - Oculus Rift VR support on the Steam platformProject CARS is now fully playable in all aspects when using the Oculus Rift VR headset. There has been a large amount of additional work done to support this, and a lot of optimization done to enable the game engine to run smooth enough when in VR mode. Here is a quick breakdown, as a very brief summary of some of the more visible changes since the last Steam VR update:* Oculus VR SDK 1.3 support* World shadows are now fully working - Off by default, enable under Options>Visuals>Performance* Cloud shadows will now be disabled when Shadow Detail is set to OFF* Fixed replay cameras so that the player has full rotational control during replays, fixed all replay cameras' near clip plane so that the player's view doesn't cut into the nearby objects* Fixed front-end 'My Garage' cameras to work properly in VR* Reworked all cameras so that VR orientation/positional tracking always works naturally. This fixes amongst others...- look-back cameras being inverted- issues with Front-end cameras- photo mode* In-race VR options - Added a 'World Scaling' setting that allows for fine control to scale the world to exactly match the player's expectation* In-race VR options - Added seat position adjustment* Removed vignette menu frame from replay screen. Now only displays the replay controls panel* VR options - Camera Near Clip Plane - Allows the player to control how close to objects the camera will start clipping* VR options - World movement, G-Force Effect - allows player to set specific values for VR mode* Detached Starting lights and Messages from movable HUD so that they always appear toward the front of the car* Changed desktop mirrored view show a single undistorted view with default settings windowed, 1280x720* Added ability to toggle btween headset and PC speaker audio in the VR options menu, default is headset* Recenter view position automatically on initial game start* ...and a few other bits that are now working correctly in VR -. crepuscular rays . screen dirt . camera/visor rain drops . postprocessing filters. tonemapping and bloom. 3D grass. particles . cloudsA final note - our focus has been on providing a polished end-user experience when using the final Oculus Rift 'CV1' HMD. Although the 'DK2' HMD should still work, The hardware has significantly improved. We therefor cannot guarantee the same quality of experience when using the 'DK2' unit, as some of these features may not work as well as they do on the 'CV1'. Citiraj Link to post
silicijeva dolina 1 254 Napisano May 12, 2016 Share Napisano May 12, 2016 Project CARS PC Patch 11.0 Release Notes - HTC Vive support is here Hi all, The next Project CARS patch is now live on Steam. This one brings a host of Virtual Reality improvements, and features full HTC Vive support. We support SteamVR's room customization option when using the HTC Vive, so whenever you're in the game menus, you'll see the SteamVR room in the background. This allows you to customize the look of the 3D space surrounding the menus via the SteamVR Workshop. We're looking forward to seeing all the creative Project CARS themed custom backgrounds that our fans come up with. We've also implemented the often-requested VR mouse support, Gaze control support, and the ability to seamlessly swap between them and use them along with Custom Controller and Gamepads. Due to the extent of the Virtual Reality updates, we strongly recommend that you delete the configuration files that store the various settings. These are found in "\Users\<username>\Documents\Project CARS" and are the files with XML extension. Project CARS - PC Patch 11.0Virtual Reality * HTC Vive support * Gaze control implemented, providing hands-free interaction with the User Interface * Mouse pointer control in HMD view implemented * Photo mode is now fully functional * Depth of Field effects now work correctly * The game will now retain controller focus when the player removes the HMD * Improved rendering system for Crepuscular rays and Sun flares * Improved rendering of dirt and rain drops on Helmet visor * Improved the default seat position * Improved the default HUD position * Improved default camera settings to prevent the car tilting independently from the player at steep inclines * Fixed a refresh issue on the UI when returning from a race to the main menuOther * Nürburgring Combined - Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits - Fixed the starting lights not working - Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight * Improved system for Opponent Labels * Added support for the Thrustmaster TMX ForceFeedback wheel * Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race * Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect Citiraj Link to post
baty 484 Napisano May 27, 2016 Share Napisano May 27, 2016 (urejeno) Lepota mamina...........čudovit filing vozit,ko se ti tako spreminja vreme ob sončnem zahodu,ko v megli se prižgejo luči v mestu,ko ti sonce blešči v oči,ko............... In presenetljivo se normalno čuti filing z volanom (mal sem štimal)in mi da glih tisto malo podatkov,ki jih rabim za vr...(ni to glih assetto corsa)ma filing je. Uredil May 27, 2016 - baty 1 Citiraj Link to post
zamex23 1 242 Napisano May 27, 2016 Share Napisano May 27, 2016 Ka pogled da maš pa vizir od čelade pa ne deluje? Citiraj Link to post
baty 484 Napisano May 27, 2016 Share Napisano May 27, 2016 (urejeno) Ne ne dela,,,oz,se nism pa nič pozanimal po netu,zakaj,morda je kje skrito v nastavitvah za vr.ker tam ko spreminjaš pogled ni. Uredil May 27, 2016 - baty Citiraj Link to post
Rokovnjac 783 Napisano June 1, 2016 Share Napisano June 1, 2016 Je kdo kandidat za kako dirko konec tedna? Za enkrat smo 3-je? Citiraj Link to post
baty 484 Napisano June 1, 2016 Share Napisano June 1, 2016 (urejeno) Jst sem pobral dol z okulusa store(mona),tako da sem že zdavnaj zajebal zadevo eheheh. Uredil June 1, 2016 - baty Citiraj Link to post
Arne Dopudja 726 Napisano June 1, 2016 Share Napisano June 1, 2016 Žal sm zaseden. :/ Citiraj Link to post
Tomaž Eržen 1 083 Napisano June 1, 2016 Share Napisano June 1, 2016 Pri meni je ta vikend tudi no-go... Citiraj Link to post
B_U_R_I 3 290 Napisano September 8, 2016 Avtor Share Napisano September 8, 2016 Tekmovanje v pCARS z dirkalniki Ginetta GT3 in GT4 na platformah PS4, XBOXONE in PC. Nagradni sklad v vrednosti £5000. Prijavite se tukaj - prijave se zaključijo 17.11.2016 Bo kdo tekmoval? 1 Citiraj Link to post
zamex23 1 242 Napisano September 8, 2016 Share Napisano September 8, 2016 Js mogoče. Citiraj Link to post
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